


#PRIMEFILES REDDIT MOD#
Mod compatibility for USA Metroid Prime Trilogy.Mod compatibility for all 3 GCN regions: USA, EUR, and JPN.Enemies, bosses, and crates all still drop suit energy, missile ammo, and powerbombs as normal (largely unchanged, see exceptions below).Charge beam combos still cost missiles (unchanged).All other events no longer spawn beam ammo.Enemies and bosses no longer spawn beam ammo.Hides Beam Ammo counter from HUD (the numbers).Can remove Beam Ammo bars from HUD (user-choice at patching).Gives Samus unlimited beam ammo (hooray).We're also testing creating an optional language patch which would help preserve some of the ammo-less immersion. Beam ammo expansions are still a collectible pickup, and still count toward total completion percent as normal, and enemies, crates, and bosses all still spawn missiles, energy, and powerbombs as normal (see below). The rest of the game has been preserved as much as possible. This was the guiding direction for this mod. Many Metroid fans have wondered, however, what Prime 2 would have been like without an ammo bar on Samus' beam weapons. Metroid Prime 2 originally gave Samus limited beam usage. It only took two days to fix this 2004 aberration mod MP2, which I think brings other good news: Prime modding becomes fairly straightforward once you familiarize yourself with how Prime's files link together. Missiles, energy, and powerbombs all drop as normal. It removes all beam ammo spawns from the game, and instead gives Samus unlimited beam shots. Metroid Prime 2: Unlimited Beams Authorized is an unlimited beam mod for Metroid Prime 2: Echoes and Metroid Prime Trilogy (USA) made by Dybbles and me.
